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INI File  |  1998-12-15  |  7.1 KB  |  408 lines

  1. [confisfpAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=51
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=away
  11. Movement3=back
  12. Movement4=backJump
  13. Movement5=backJumpEnd
  14. Movement6=backJumpHold
  15. Movement7=crash
  16. Movement8=die
  17. Movement9=fallback
  18. Movement10=fallfwd
  19. Movement11=jump
  20. Movement12=jumpEnd
  21. Movement13=jumpHold
  22. Movement14=left
  23. Movement15=magicReact
  24. Movement16=out
  25. Movement17=portal
  26. Movement18=portalx
  27. Movement19=pullunder
  28. Movement20=react
  29. Movement21=reactback
  30. Movement22=right
  31. Movement23=run
  32. Movement24=runJump
  33. Movement25=runJumpHold
  34. Movement26=slam
  35. Movement27=stop
  36. Movement28=walk
  37. Movement29=waterrun
  38. Movement30=waterwalk
  39. Movement31=draw
  40. Movement32=teleportdown
  41. Movement33=teleportup
  42. Movement34=undraw
  43. Movement35=jumprun
  44. Movement36=jumpstop
  45. Movement37=runstopleft
  46. Movement38=runstopright
  47. Movement39=runwaterrun
  48. Movement40=stoprun
  49. Movement41=stoprunstop
  50. Movement42=stopwalk
  51. Movement43=stopwalkstop
  52. Movement44=stopwaterrun
  53. Movement45=stopwaterwalk
  54. Movement46=walkstopleft
  55. Movement47=walkstopright
  56. Movement48=walkwaterwalk
  57. Movement49=waterrunrun
  58. Movement50=waterwalkwalk
  59.  
  60. nRequiredLoops=31
  61. nSpecificLoops=4
  62. nTransitionLoops=16
  63.  
  64. ;Required Animations-------------------------------------------------------
  65. [movement0]
  66. frames0=10
  67. loop=fp_fsatk.kqs fp_fsatk 0.000000 1.0 0 0
  68. nCue=4
  69. cue0=0.000000 interruptable 1
  70. cue1=0.200000 interruptable 0
  71. cue2=0.400000 playsound punch.aud
  72. cue3=0.600000 do 
  73. nTransition=0
  74.  
  75. [movement1]
  76. frames1=10
  77. loop=fp_foot.kqs fp_foot 0.000000 1.0 0 0
  78. nCue=2
  79. cue0=0.400000 playsound punch.aud
  80. cue1=0.600000 do 
  81. nTransition=0
  82.  
  83. [movement2]
  84. frames2=3
  85. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  86. nCue=1
  87. cue0=0.000000 playsound punch.aud
  88. nTransition=0
  89.  
  90. [movement3]
  91. frames3=20
  92. loop=fp_walk.kqs fp_walk 0.000000 -1.0 1 1
  93. nCue=2
  94. cue0=0.400000 footstep
  95. cue1=0.900000 footstep
  96. nTransition=0
  97.  
  98. [movement4]
  99. frames4=11
  100. loop=fp_bkjmp.kqs fp_bkjmp 0.000000 1.0 0 0
  101. nCue=2
  102. cue0=0.090909 footstep
  103. cue1=0.818182 footstep
  104. nTransition=0
  105.  
  106. [movement5]
  107. frames5=2
  108. loop=fp_bkstp.KQS fp_bkstp 0.000000 1.0 0 0
  109. nCue=0
  110. nTransition=0
  111.  
  112. [movement6]
  113. frames6=3
  114. loop=fp_rnhld.KQS fp_rnhld 0.000000 1.0 1 1
  115. nCue=0
  116. nTransition=0
  117.  
  118. [movement7]
  119. frames7=16
  120. loop=fp_crash.KQS fp_crash 0.000000 1.0 0 0
  121. nCue=0
  122. nTransition=0
  123.  
  124. [movement8]
  125. frames8=3
  126. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  127. nCue=0
  128. nTransition=0
  129.  
  130. [movement9]
  131. frames9=3
  132. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  133. nCue=0
  134. nTransition=0
  135.  
  136. [movement10]
  137. frames10=3
  138. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  139. nCue=0
  140. nTransition=0
  141.  
  142. [movement11]
  143. frames11=12
  144. loop=fp_jump.kqs fp_jump 0.000000 1.0 0 0
  145. nCue=2
  146. cue0=0.000000 footstep
  147. cue1=0.583333 footstep
  148. nTransition=0
  149.  
  150. [movement12]
  151. frames12=2
  152. loop=fp_jstp.KQS fp_jstp 0.000000 1.0 0 0
  153. nCue=0
  154. nTransition=0
  155.  
  156. [movement13]
  157. frames13=1
  158. loop=fp_jhld.KQS fp_jhld 0.000000 1.0 1 1
  159. nCue=0
  160. nTransition=0
  161.  
  162. [movement14]
  163. frames14=30
  164. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  165. nCue=0
  166. nTransition=0
  167.  
  168. [movement15]
  169. frames15=30
  170. loop=fp_wpr.KQS fp_wpr 0.000000 1.0 0 0
  171. nCue=3
  172. cue0=0.000000 playsound magicrct
  173. cue1=0.100000 footstep
  174. cue2=0.100000 footstep
  175. nTransition=0
  176.  
  177. [movement16]
  178. frames16=3
  179. loop=fp_stop.kqs fp_stop 0.000000 -1.0 0 0
  180. nCue=1
  181. cue0=0.000000 playsound punch.aud
  182. nTransition=0
  183.  
  184. [movement17]
  185. frames17=3
  186. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  187. nCue=1
  188. cue0=0.000000 playsound punch.aud
  189. nTransition=0
  190.  
  191. [movement18]
  192. frames18=3
  193. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  194. nCue=0
  195. nTransition=0
  196.  
  197. [movement19]
  198. frames19=7
  199. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  200. nCue=1
  201. cue0=0.000000 playsound conrouch.aud
  202. nTransition=0
  203.  
  204. [movement20]
  205. frames20=7
  206. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  207. nCue=1
  208. cue0=0.000000 playsound conrouch.aud
  209. nTransition=0
  210.  
  211. [movement21]
  212. frames21=30
  213. loop=fp_rctbk.KQS fp_rctbk 0.000000 1.0 0 0
  214. nCue=1
  215. cue0=0.000000 playsound conrowbk.aud
  216. nTransition=0
  217.  
  218. [movement22]
  219. frames22=30
  220. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  221. nCue=0
  222. nTransition=0
  223.  
  224. [movement23]
  225. frames23=20
  226. loop=fp_run.kqs fp_run 0.000000 1.0 1 1
  227. nCue=2
  228. cue0=0.400000 footstep
  229. cue1=0.900000 footstep
  230. nTransition=0
  231.  
  232. [movement24]
  233. frames24=21
  234. loop=fp_rnjmp.kqs fp_rnjmp 0.000000 1.0 0 0
  235. nCue=2
  236. cue0=0.190476 footstep
  237. cue1=0.238095 footstep
  238. nTransition=0
  239.  
  240. [movement25]
  241. frames25=3
  242. loop=fp_rnhld.KQS fp_rnhld 0.000000 1.0 1 1
  243. nCue=0
  244. nTransition=2
  245. transition0=-1 run 0.000000 jumprun
  246. ;toFrames0=20
  247. transition1=-1 stop 0.000000 jumpstop
  248. ;toFrames1=3
  249.  
  250. [movement26]
  251. frames26=3
  252. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  253. nCue=0
  254. nTransition=0
  255.  
  256. [movement27]
  257. frames27=3
  258. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  259. nCue=0
  260. nTransition=0
  261.  
  262. [movement28]
  263. frames28=20
  264. loop=fp_walk.kqs fp_walk 0.000000 1.0 1 1
  265. nCue=2
  266. cue0=0.400000 footstep
  267. cue1=0.900000 footstep
  268. nTransition=0
  269.  
  270. [movement29]
  271. frames29=20
  272. loop=fp_run.kqs fp_run 0.000000 1.0 1 1
  273. nCue=2
  274. cue0=0.000000 footstep
  275. cue1=0.500000 footstep
  276. nTransition=0
  277.  
  278. [movement30]
  279. frames30=20
  280. loop=fp_walk.kqs fp_walk 0.000000 1.0 1 1
  281. nCue=2
  282. cue0=0.000000 footstep
  283. cue1=0.500000 footstep
  284. nTransition=0
  285.  
  286. ;Specific Animations-------------------------------------------------------
  287. [movement31]
  288. frames31=3
  289. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  290. nCue=0
  291. nTransition=0
  292.  
  293. [movement32]
  294. frames32=21
  295. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  296. nCue=0
  297. nTransition=0
  298.  
  299. [movement33]
  300. frames33=22
  301. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  302. nCue=0
  303. nTransition=0
  304.  
  305. [movement34]
  306. frames34=3
  307. loop=fp_stop.kqs fp_stop 0.666667 -1.0 0 0
  308. nCue=0
  309. nTransition=0
  310.  
  311. ;Transition Animations-----------------------------------------------------
  312. [movement35]
  313. frames35=3
  314. loop=fp_rnlnd.KQS fp_rnlnd 0.666667 1.0 0 0
  315. nCue=0
  316. nTransition=0
  317.  
  318. [movement36]
  319. frames36=3
  320. loop=fp_rnlnd.KQS fp_rnlnd 0.666667 1.0 0 0
  321. nCue=0
  322. nTransition=0
  323.  
  324. [movement37]
  325. frames37=3
  326. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  327. nCue=0
  328. nTransition=0
  329.  
  330. [movement38]
  331. frames38=3
  332. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  333. nCue=0
  334. nTransition=0
  335.  
  336. [movement39]
  337. frames39=3
  338. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  339. nCue=0
  340. nTransition=0
  341.  
  342. [movement40]
  343. frames40=3
  344. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  345. nCue=0
  346. nTransition=0
  347.  
  348. [movement41]
  349. frames41=3
  350. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  351. nCue=0
  352. nTransition=0
  353.  
  354. [movement42]
  355. frames42=3
  356. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  357. nCue=0
  358. nTransition=0
  359.  
  360. [movement43]
  361. frames43=3
  362. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  363. nCue=0
  364. nTransition=0
  365.  
  366. [movement44]
  367. frames44=3
  368. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  369. nCue=0
  370. nTransition=0
  371.  
  372. [movement45]
  373. frames45=3
  374. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  375. nCue=0
  376. nTransition=0
  377.  
  378. [movement46]
  379. frames46=3
  380. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  381. nCue=0
  382. nTransition=0
  383.  
  384. [movement47]
  385. frames47=3
  386. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  387. nCue=0
  388. nTransition=0
  389.  
  390. [movement48]
  391. frames48=3
  392. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  393. nCue=0
  394. nTransition=0
  395.  
  396. [movement49]
  397. frames49=3
  398. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  399. nCue=0
  400. nTransition=0
  401.  
  402. [movement50]
  403. frames50=3
  404. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  405. nCue=0
  406. nTransition=0
  407.  
  408.